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>> Tales of Legendia
Tales of Legendia
Tales of Legendia PS2 US Box Art
Click here for the PS2 JP Box Art
>> Character Designer

† Kazuto Nakazawa

>> Characters

† Senel Coolidge

† Shirley Fennes

† Chloe Valens

† Will Raynard

† Norma Beatty

† Moses Sandor

† Jay

† Grune

>> Guides

|| FAQ/Walkthrough (PS2 JP Ver) - Kouli

|| For the Eres and Compound Eres Guide (by Natsumi), please refer to each character page.

>> Internal Links

† Abyssal Chronicles' ToL Gallery

† Abyssal Chronicles' ToL Video Page

† Abyssal Chronicles' ToL Audio Page

>> External Links

† Tales Channel Official JP ToL Page

† Namco Official US ToL Page

† Wikipedia ToL Page

>> Platforms and Release Dates

  • PlayStation 2 (JP) - August 25, 2005
  • PlayStation 2 (US) - February 7, 2006
  • Nintendo Wii (JP) Sword of Legendia - Not yet announced (Thanks to Lucas for the info^_^)
>> About the Game
  >>Tales of Legendia is the next Tales game to come out after the famed Tales of Symphonia. Sad to say though, the game did not actually live up to the legend. For one thing, the battle system came back to being the plain Linear Motion Battle System, like in the 2D days. It has been quite a disappointment for some of the Tales fans. Despite those undeniable facts, Legendia is hailed to be a Tales game with one of the best soundtracks and with one of the best sense of humor.
>> Storyline
  >>Senel Coolidge is a young expert in the skill called "Eres." As he and his sister Shirley was adrift out at sea in a small boat, a massive island suddenly burst out from the deep waters. They soon realize that this was no ordinary island. The place was full of biological life, but despite that, the place was actually a huge ship by the name of the "Legacy." At arrival, Senel finds himself in the difficult position of trying to retrieve his sister from various people out to get her. Truely, it's a never-ending quest of saving others...
>> Staff Review by sukotsuto
  >>First I'll have to say that I admit I'm really getting into Namco's "Tales of...". Of course, even though I've played various other RPGs over the decade (namely, Final Fantasy, Xenogears, Valkyrie Profile, etc.) along with the first Tales game released in the US (Tales of Destiny. See my review for feedback on that game) I played enough games to be able to see which is fun and which is a big baloney among all hyped RPG releases. I once loved the Final Fantasy series until I've figured out that not all games from that series are as good as the hype they generate (especially the recent releases). On the other hand, the "Tales of" series has a better record for me when it comes to what games should be: FUN.

  With that being said, the tales series are always fun to play with its unique, interactive and exciting battle system, flashy and cool-looking spells and skills, likeable characters, numerous secrets, amusing side quests, etc. The recently released Tales of Legendia is no exception.

  There are so many things I really like in this game that I've decided to mention the bad parts first. I'm sure this game won't be liked by everyone, probably due to the lingering (and probably outdated by now) interest on certain big name RPG series we all know and used to love. The battles would pose a problem to those who kept the initial settings (semi-auto), but this can easily be solved by selecting manual mode instead. Those who are used to turn-based RPGs may not be able to adjust immediately to the frantic action Legendia's battles offer. First hours in the game is riddled with cliches, but it won't be much of a problem since it sets you up in anticipation of the major and interesting story a bit later in the game. Some may not like a few characters (which, in turn, makes you like the other characters). It may ba a little easy to most, which can be remdied by the fact that you can change difficulty in-game to seek a btter challenged for skilled players. Tales fans will be a little disappointed on some stuff that didn't make it from the japanese version of this game. That's all the bad things I can think of.

  As for the good, I tell you these:

  The battles are AWESOME to fight in. The tales series, for me, is the only RPG that makes me look forward to battle enemies, even to the point that I'd use items that raises encounter rate and whack the heck out of every enemy I get to meet. As a total fighting game fan, guarding, pulling off combos, adding in skills (special attacks) and magic attacks, and unique to this tales game: throwing enemies and the time bending Climax mode, it's all heavenly for me. Yes, it's a little easier to pull high-hitting combos this time around, yet it's immensely satisfying.

  The music is just as amazing, I tell you. Previous tales composers (one is Motoi Sakuraba) can pull off nice tunes that I dig (especially a few ones that comes up to mind, including battle themes), but Go Shiinai is no pushover! In fact, I love the background tunes in the game so much more than most music in previous installmens of the tales series. Ranging from orchestra-like violins to upbeat jazzy tunes, to vocalized music with a very soothing quality to it, I found myself a new favorite game music composer. Listen to believe.

  The voices are surprisingly well done (aside from one character's voice, which is but a lone mismatch compared to the well-voiced overall cast). Many will like the fact that Cam Clarke (voice of the fan popular Kratos from Tales of Symphonia and Liquid Snake from the Metal Gear series) does the voice on one of the characters in the game (Will Reynard). Others fits well too, from the serious but cating hero (Senel), the wild and loud (Moses), to the fun and bubbly (Norma), the high profile voice actors bring character and life to the cast of characters, making the voiceovers on events a sweet treat to hear out.

  The graphics are nice, colorful, vibrant, and has a nice flair to it in which can't grasp why (it's probably the "softness" and far blurs that makes the game look refreshing). The character 3D models has good detail with a sleek touch. The character animation is superb, not surprising coming from the makers of Soul Calibur, you got to see it to believe the aesthetic wonder good animation can pull off, especially in a game where such animations play a large part in beauty of battles. MOnster designs are a little similar with the types of monster classification, but each one is modeled with good detail, so it's no mere pallete swap. The spell effects and skills are truly nice view for all, and it never makes a battle look dull (it made me go *ho-hum* on turn based battles ever since playing tales of games).

  Anyway, this review is getting longer than expected. I guess it's the fact that I can't deny such awesomeness in front of me (I was making this review with the game right in front of me). A really, REALLY cool bonus for buying this game (and the upcoming Tales of Phantasia, which is great also) is an increased chance of a US release of Tales of the Abyss, the BEST tales of game ever known (Famitsu score: 38/40 - very few games reach that range from the tough reviewers of Famitsu). I am but one among legions who are really excited over this fact.

  Be the judge yourself when you try the game out.
>> Staff Rating by sukotsuto


Underappreciated, but still great.

a745's note: 'Tis true! This game is way too underappreciated! Show more Legendia love! >_<
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